Ayumu Narumi (
melodyoflogic) wrote in
compnetwork2013-12-01 07:56 pm
Entry tags:
[Action/Later Anon Text] First Logic
[Those at Andromeda High School during break that happen to be passing by the music room might be in for a small treat: With the door left open just slightly on accident, the sound of a piano being played can be heard throughout the hall. The skill of whoever is playing it is more than obvious: On par with that of a professional, or perhaps even beyond that, some would say, a soft and vibrant melody escapes the room while it's player is completely engrossed in the music and his thoughts. Of course the school's piano would draw him here eventually, like a moth to a flame. Music was the one passion he could never fully give up on, after all. Like an addict, the desire to play would continue to call him back to music, no matter how much he tried otherwise to pull himself away.
But if anyone stopped to listen and made their presence aware, the music would stop abruptly.
Ayumu had been biding his time for the network to begin functioning properly again before moving forward with questions he needed to start asking, but now, with the city rebuilding and a fragile peace slowly settling, he knew it was the best time he'd get. ]
[Evening; Anonymous Text]
This place can fix chronic illnesses or health defects people had before their arrival, right? That's what it seems like, anyway. We can even heal injuries with magic.
What about more abnormal ailments? Things that can't be explained by science, even bordering on supernatural or magical. Has this place show itself to be able to have any affect on things like that?
But if anyone stopped to listen and made their presence aware, the music would stop abruptly.
Ayumu had been biding his time for the network to begin functioning properly again before moving forward with questions he needed to start asking, but now, with the city rebuilding and a fragile peace slowly settling, he knew it was the best time he'd get. ]
[Evening; Anonymous Text]
This place can fix chronic illnesses or health defects people had before their arrival, right? That's what it seems like, anyway. We can even heal injuries with magic.
What about more abnormal ailments? Things that can't be explained by science, even bordering on supernatural or magical. Has this place show itself to be able to have any affect on things like that?

[Action]
Speaking of time.... I haven't seen you around in a while.
[Action]
Well, you know how it goes. Between making up missed time at work and school, I've been swamped.
[Yes, that's definitely the reason.]
[Action]
What, you ran out of sick leave?
[Though that reminded Ayumu, he should probably look into getting a job... at least part time enough to get something besides the basics. Depending on the city was all well and good, but with the city in shambles like this, it felt awkward....]
[Action]
[Between the kidnappings and other weird events in Hinoto-Ri, he's pretty sure the other arcade workers have gotten used to having to unexpectedly fill in for their Visitor coworkers. And the fact that Hizumi has a habit of putting himself out of commission every so often certainly doesn't help matters, either.]
Working at an arcade doesn't give you that many benefits. If I miss out, I've gotta make it up or I won't get to eat.
[Action]
Ayumu pauses, wondering a bit. Maybe...] Think they might need someone to pick up some slack?
[Action]
[Not that he's complaining, though.]
...Why? You thinking of getting a job there too?
[Action]
[Action]
[Action]
[Action]
Re: [Action]
[Action]
[And he'll step outside again, pausing to wait for Ayumu so he can catch up.]
[Action]
[Action]
[And with his own bag slung over one shoulder, Hizumi will begin to walk, leading the way.]
[Action]
[Action]
[Action]
Got it in one.] It's not like I go out of my way to get all chummy with every person I meet.
[Action]
[Action]
[Action]
[Action]
You're right, but I'm not going to force it either.
[Action]
[Action]
[Action]
[Action]
That counts ok.]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
Re: [Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
[Action]
Re: [Action]
[Action]
[Action]
[Action]
[Action]
[Action]